Forged with a Purpose
The Line of the Mark ventured further into the ruins of the Giants, seeking out the secrets behind warforged components that had originated from this strange land. In the first room, they found a monolitch with arcane runes that activated eldritch machines. However, they were unsure exactly how to activate them at first. The room also had a dry well and a raised dias with a visual mirage that showed an elaborate picture when viewed from the correct location. Deeper in the room, they found odd globes that illuminated and flickered when touched. These same globes were displayed in the strange image viewed on the dias. However, some of the globes were missing. Alek was quick to suspect that they were somehow important, even though he was not sure how. He gathered them up and stowed them away, noting that two were still missing.
Following a stairwell up, they found the remains of other adventurers who had gone before. A large balcony was the site of a previous set of adventurers who apparently never made it out of the ruins alive. This was apparently a good place to rest though, as it had been used before apparently without incident.
However, our heroes took no time to rest. Instead, they headed down a second set of stairs from the room with the globes. They found themselves face to face with a strange guardian… a golem who paid them no attention until they began to cross his platform. Once Alek took the first steps onto the platform, the Golem activated and began to defend its territory with mindless ferocity. Blue quickly found out that this particular creature seemed particularly resistant to effects against the mind, but its slow reflexes made it an easy target for such attacks. Unfortunately, before this knowledge was able to be put to good use, Blue was hurled off the edge by the Golem and fell to his death. Grey was able to reach the far ledge and get out of the grasp of the stone guardian. He started to haul his companions up as well, but when Quinn attempted the leap, his frail body failed and he was unable to make it across. He fell, and was thought to be dead.
Thats when Callista made a tarzan-swing around the platform, and avoided the threat of the golem. As she hung there, she saw that Quinn still lived! It was truly a miracle. Quinn used his magic to provide himself a barrier against impact that softened the blow. He was still incredibly injured and in pain, but he was alive. And while he was in the pit, he saw the remains of Blue-4 being carried away by small robotic creatures. He recognized them as Homunculus, but they were not like those he had seen back on Khorvaire. Quinn scrambled up a rope his companions had lowered before he could learn more.
Having passed the guardian, the party moves on to the real work area. Here, they find several clues about the Giants and their civilization. The Giants had a powerful, advanced civilization 40,000 years ago on this land. The drow were their slaves. And it was the Giants who originally created the warforged. Evidence existed within their workshops to support the rumors. However, there was still little clue as to why the warforged were created. Quinn found the first clue in the room with multiple planar runes.
Among the rooms of the work area, they also found another body. Apparently one of the adventurers from before. He had an orb on him… only one was missing now. They found the body of the 3rd adventurer, though his remains were so ruined, that nothing recognizable was left of him. Among the ruins, they also found a weapon hilt, which could be used to infuse a weapon with magic.
It was here that Quinn figured out how to activate the runes, and turn on the Eldritch Machines. He found a cleaning device, and a forge. He never did activate the planar runes, which is probably a good thing. The party, having exhausted themselves, returned to the campsite to rest. To their chagrin, they found that the last missing orb had been there the whole time, wrapped up in the bedrolls of the deceased adventurers.
With all of the orbs restored to their proper place, Quinn activated the runes on the monolith from the first room and found a portal leading to a pocket dimension. In this dimension, they found a room filled with inactive warforged bodies, and homunculus who worked tirelessly to maintain these bodies. There was also a single active warforged, unlike any that the group had seen before, and on the floor, were the pieces of Blue-4. Communicating with this new warforged proved a difficult task, but eventually, the gap was bridged and the connection was made. From this warforged, the party learned much.
The Giants were faced with a threat of invasion 40,000 years ago from the plane of Dal Quor, Realm of Dreams. To eliminate this threat, the Giants planned to cut off the plane completely from the Material Plane. However, before they completed this task, they found that not all of the creatures here were evil. Some of them held different beliefs and wanted to help the Giants, in exchange for the freedom of the oppression they faced in their home lands. The Giants agreed. To rescue the good Quori, the Giants built the original Warforged to be vessels for their souls, who could not exist in the Material Plane without a body to act as an anchor. The warforged before you was the only one who made it out. It had been built as a prototype. However, the evil Quori nightmares struck, and before the Giants could complete the process, they were forced to seal off the realm of dreams, leaving all of the good quori stranded there.
The warforged had been here for 40,000 years, guarding the bodies of its lost companions, and hoping that there was some way to free them from their prison, assuming they were not already dead.
As the warforged completed its story, the homunculus completed their work on Blue-4 and revived him. Blue began destroying everything he saw without any rhyme or reason. The party was forced to destroy him… again.
Each member gets 660 XP for the encounter with the guardian golem, the battle with Blue-4, and for the major story award.
Treasure Found: +2 weapon hilt (apply to any melee weapon for a +2 bonus, requires 1 day of work from quinn)
Art Item: Necklace with mild glamour magic on it.